Files
typecho/admin/javascript/typecho.js
2013-10-15 12:11:35 +08:00

888 lines
28 KiB
JavaScript

(function (w) {
w.Typecho = {
insertFileToEditor : function () {}
};
})(window);
(function ($) {
// 下拉菜单插件
$.fn.dropdownMenu = function (options) {
this.each(function () {
var menu = this, s = $.extend({
menuEl : null,
btnEl : null
}, options);
$(s.btnEl, menu).click(function () {
var t = $(this);
t.toggleClass('active');
$(s.menuEl, menu).toggle();
return false;
});
});
};
// 表格选择插件
$.fn.tableSelectable = function (options) {
var table = this, s = $.extend({
checkEl : null,
rowEl : null,
selectAllEl : null,
actionEl : null
}, options);
function clickRow (t) {
var t = $(t), check = $(s.checkEl, t), checked = check.prop('checked');
if (!check.length) {
return;
}
check.prop('checked', !checked);
if (checked) {
t.removeClass('checked');
} else {
t.addClass('checked');
}
}
$(s.rowEl, this).each(function () {
$(s.checkEl, this).click(function (e) {
clickRow($(this).parents(s.rowEl));
});
$('input[type=text],input[type=password],textarea,input[type=submit],input[type=button],a,button').click(function (e) {
e.stopPropagation();
});
}).click(function () {
clickRow(this);
});
$(s.selectAllEl).click(function () {
var t = $(this), checked = t.prop('checked');
if (checked) {
$(s.rowEl, table).each(function () {
$(s.checkEl, this).prop('checked', true);
}).addClass('checked');
} else {
$(s.rowEl, table).each(function () {
$(s.checkEl, this).prop('checked', false);
}).removeClass('checked');
}
});
$(s.actionEl).click(function () {
var t = $(this), lang = t.attr('lang');
if (!lang || confirm(lang)) {
table.parents('form').attr('action', t.attr('href')).submit();
}
return false;
});
};
$.fn.fileUpload = function (options) {
var s = $.extend({
url : null,
onUpload : null,
onComplete : null,
onError : null,
types : null,
name : 'file',
typesError : 'file type error',
single : false
}, options),
p = this.parent().css('position', 'relative'),
input = $('<input name="' + s.name + '" type="file" />').css({
opacity : 0,
cursor : 'pointer',
position : 'absolute',
width : this.outerWidth(),
height : this.outerHeight,
left : this.offset().left - p.offset().left,
top : this.offset().top - p.offset().top
}).insertAfter(this), queue = {}, prefix = 'queue-',
index = 0, types = [];
window.fileUploadComplete = function (id, url, data) {
if (s.single) {
input.prop('disabled', false);
}
if (!!id && queue[id]) {
queue[id].remove();
delete queue[id];
if (s.onComplete) {
s.onComplete.call(input.get(0), id, url, data);
}
}
};
window.fileUploadError = function (id, word) {
if (s.single) {
input.prop('disabled', false);
}
if (!!id && queue[id]) {
queue[id].remove();
delete queue[id];
if (s.onError) {
s.onError.call(input.get(0), id, word);
}
}
};
if (!!s.types) {
var list = s.types.split(';');
for (var i = 0; i < list.length; i ++) {
var parts = list[i].split('.');
parts.shift();
types.push('.' + parts.join('.'));
}
}
function upload (frame, id) {
var form = $('<form action="' + s.url + '" method="post" enctype="multipart/form-data"><input type="hidden" name="_id" value="' + id + '" /></form>'),
replace = input.clone(true).val(''),
io = frame[0],
doc = io.contentWindow ? io.contentWindow.document : io.contentDocument ? io.contentDocument : io.document;
replace.insertBefore(input);
form.append(input);
$('body', doc).html('').append(form);
input = replace;
form.submit();
}
function checkTypes (file) {
if (!types.length) {
return true;
}
for (var i = 0; i < types.length; i ++) {
var ext = types[i];
if (file.length <= ext.length) {
continue;
}
if (ext == file.substring(file.length - ext.length)) {
return true;
}
}
return false;
}
input.change(function () {
var t = $(this), file = t.val();
if (!file) {
return;
} else {
file = file.split(/\\|\//).pop();
}
if (!checkTypes(file)) {
alert(s.typesError.replace('%s', file));
return;
}
if (s.single) {
t.prop('disabled', true);
}
var id = prefix + index;
index ++;
queue[id] = $('<iframe style="display:none" id ="upload-'
+ id + '" src="about:blank"></iframe>').appendTo(document.body);
if (s.onUpload) {
s.onUpload.call(this, file, id);
}
upload(queue[id], id);
});
};
})($);
/**
* TableDnD plug-in for JQuery, allows you to drag and drop table rows
* You can set up various options to control how the system will work
* Copyright © Denis Howlett <denish@isocra.com>
* Licensed like jQuery, see http://docs.jquery.com/License.
*
* Configuration options:
*
* onDragStyle
* This is the style that is assigned to the row during drag. There are limitations to the styles that can be
* associated with a row (such as you can't assign a border—well you can, but it won't be
* displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
* a map (as used in the jQuery css(...) function).
* onDropStyle
* This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
* to what you can do. Also this replaces the original style, so again consider using onDragClass which
* is simply added and then removed on drop.
* onDragClass
* This class is added for the duration of the drag and then removed when the row is dropped. It is more
* flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
* is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
* stylesheet.
* onDrop
* Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
* and the row that was dropped. You can work out the new order of the rows by using
* table.rows.
* onDragStart
* Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
* table and the row which the user has started to drag.
* onAllowDrop
* Pass a function that will be called as a row is over another row. If the function returns true, allow
* dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
* the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
* scrollAmount
* This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
* window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
* FF3 beta)
*
* Other ways to control behaviour:
*
* Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
* that you don't want to be draggable.
*
* Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
* <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
* an ID as must all the rows.
*
* Known problems:
* - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
*
* Version 0.2: 2008-02-20 First public version
* Version 0.3: 2008-02-07 Added onDragStart option
* Made the scroll amount configurable (default is 5 as before)
* Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
* Added onAllowDrop to control dropping
* Fixed a bug which meant that you couldn't set the scroll amount in both directions
* Added serialise method
*/
(function (jQuery) {
jQuery.tableDnD = {
/** Keep hold of the current table being dragged */
currentTable : null,
/** Keep hold of the current drag object if any */
dragObject: null,
/** The current mouse offset */
mouseOffset: null,
/** Remember the old value of Y so that we don't do too much processing */
oldY: 0,
/** Actually build the structure */
build: function(options) {
// Make sure options exists
options = options || {};
// Set up the defaults if any
this.each(function() {
// Remember the options
this.tableDnDConfig = {
onDragStyle: options.onDragStyle,
onDropStyle: options.onDropStyle,
// Add in the default class for whileDragging
onDragClass: options.onDragClass ? options.onDragClass : "tDnD_whileDrag",
onDrop: options.onDrop,
onDragStart: options.onDragStart,
scrollAmount: options.scrollAmount ? options.scrollAmount : 5
};
// Now make the rows draggable
jQuery.tableDnD.makeDraggable(this);
// fix chrome border bug
if (0 == $('tfoot', this).length
&& 0 < $('thead', this).length) {
var h = $('thead', this), count = $('th', h).length,
f = $('<tfoot><tr><td style="padding:0;height:0;line-height:0;border:none" colspan="' + count
+ '"></td></tr></tfoot>').insertAfter(h),
l = $('tr:last', this);
if (l.parent().prop('tagName').toLowerCase() != 'tfoot') {
var td = $('td', l), dh = td.height();
td.height(dh - f.outerHeight());
}
}
});
// Now we need to capture the mouse up and mouse move event
// We can use bind so that we don't interfere with other event handlers
jQuery(document)
.bind('mousemove', jQuery.tableDnD.mousemove)
.bind('mouseup', jQuery.tableDnD.mouseup);
// Don't break the chain
return this;
},
/** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
makeDraggable: function(table) {
// Now initialise the rows
var rows = table.rows; //getElementsByTagName("tr")
var config = table.tableDnDConfig;
for (var i=0; i<rows.length; i++) {
// To make non-draggable rows, add the nodrag class (eg for Category and Header rows)
// inspired by John Tarr and Famic
var nodrag = $(rows[i]).hasClass("nodrag");
if (! nodrag) { //There is no NoDnD attribute on rows I want to drag
jQuery(rows[i]).mousedown(function(ev) {
if (ev.target.tagName == "TD") {
jQuery.tableDnD.dragObject = this;
jQuery.tableDnD.currentTable = table;
jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
if (config.onDragStart) {
// Call the onDrop method if there is one
config.onDragStart(table, this);
}
return false;
}
}).css("cursor", "move"); // Store the tableDnD object
}
}
},
/** Get the mouse coordinates from the event (allowing for browser differences) */
mouseCoords: function(ev){
if(ev.pageX || ev.pageY){
return {x:ev.pageX, y:ev.pageY};
}
return {
x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
y:ev.clientY + document.body.scrollTop - document.body.clientTop
};
},
/** Given a target element and a mouse event, get the mouse offset from that element.
To do this we need the element's position and the mouse position */
getMouseOffset: function(target, ev) {
ev = ev || window.event;
var docPos = this.getPosition(target);
var mousePos = this.mouseCoords(ev);
return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
},
/** Get the position of an element by going up the DOM tree and adding up all the offsets */
getPosition: function(e){
var left = 0;
var top = 0;
/** Safari fix -- thanks to Luis Chato for this! */
if (e.offsetHeight == 0) {
/** Safari 2 doesn't correctly grab the offsetTop of a table row
this is detailed here:
http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
note that firefox will return a text node as a first child, so designing a more thorough
solution may need to take that into account, for now this seems to work in firefox, safari, ie */
e = e.firstChild; // a table cell
}
while (e.offsetParent){
left += e.offsetLeft;
top += e.offsetTop;
e = e.offsetParent;
}
left += e.offsetLeft;
top += e.offsetTop;
return {x:left, y:top};
},
mousemove: function(ev) {
if (jQuery.tableDnD.dragObject == null) {
return;
}
var dragObj = jQuery(jQuery.tableDnD.dragObject);
var config = jQuery.tableDnD.currentTable.tableDnDConfig;
var mousePos = jQuery.tableDnD.mouseCoords(ev);
var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
//auto scroll the window
var yOffset = window.pageYOffset;
if (document.all) {
// Windows version
//yOffset=document.body.scrollTop;
if (typeof document.compatMode != 'undefined' &&
document.compatMode != 'BackCompat') {
yOffset = document.documentElement.scrollTop;
}
else if (typeof document.body != 'undefined') {
yOffset=document.body.scrollTop;
}
}
if (mousePos.y-yOffset < config.scrollAmount) {
window.scrollBy(0, -config.scrollAmount);
} else {
var windowHeight = window.innerHeight ? window.innerHeight
: document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
window.scrollBy(0, config.scrollAmount);
}
}
if (y != jQuery.tableDnD.oldY) {
// work out if we're going up or down...
var movingDown = y > jQuery.tableDnD.oldY;
// update the old value
jQuery.tableDnD.oldY = y;
// update the style to show we're dragging
if (config.onDragClass) {
dragObj.addClass(config.onDragClass);
} else {
dragObj.css(config.onDragStyle);
}
// If we're over a row then move the dragged row to there so that the user sees the
// effect dynamically
var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
if (currentRow) {
// TODO worry about what happens when there are multiple TBODIES
if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
} else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
}
}
}
return false;
},
/** We're only worried about the y position really, because we can only move rows up and down */
findDropTargetRow: function(draggedRow, y) {
var rows = jQuery.tableDnD.currentTable.rows;
for (var i=0; i<rows.length; i++) {
var row = rows[i];
var rowY = this.getPosition(row).y;
var rowHeight = parseInt(row.offsetHeight)/2;
if (row.offsetHeight == 0) {
rowY = this.getPosition(row.firstChild).y;
rowHeight = parseInt(row.firstChild.offsetHeight)/2;
}
// Because we always have to insert before, we need to offset the height a bit
if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
// that's the row we're over
// If it's the same as the current row, ignore it
if (row == draggedRow) {return null;}
var config = jQuery.tableDnD.currentTable.tableDnDConfig;
if (config.onAllowDrop) {
if (config.onAllowDrop(draggedRow, row)) {
return row;
} else {
return null;
}
} else {
// If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
var nodrop = $(row).hasClass("nodrop");
if (! nodrop) {
return row;
} else {
return null;
}
}
return row;
}
}
return null;
},
mouseup: function(e) {
if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
var droppedRow = jQuery.tableDnD.dragObject;
var config = jQuery.tableDnD.currentTable.tableDnDConfig;
// If we have a dragObject, then we need to release it,
// The row will already have been moved to the right place so we just reset stuff
if (config.onDragClass) {
jQuery(droppedRow).removeClass(config.onDragClass);
} else {
jQuery(droppedRow).css(config.onDropStyle);
}
jQuery.tableDnD.dragObject = null;
if (config.onDrop) {
// Call the onDrop method if there is one
config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
}
jQuery.tableDnD.currentTable = null; // let go of the table too
}
},
serialize: function() {
if (jQuery.tableDnD.currentTable) {
var result = "";
var tableId = jQuery.tableDnD.currentTable.id;
var rows = jQuery.tableDnD.currentTable.rows;
for (var i=0; i<rows.length; i++) {
if (result.length > 0) result += "&";
result += tableId + '[]=' + rows[i].id;
}
return result;
} else {
return "Error: No Table id set, you need to set an id on your table and every row";
}
}
}
jQuery.fn.extend(
{
tableDnD : jQuery.tableDnD.build
}
);
})($);
/*
Masked Input plugin for jQuery
Copyright (c) 2007-2013 Josh Bush (digitalbush.com)
Licensed under the MIT license (http://digitalbush.com/projects/masked-input-plugin/#license)
Version: 1.3.1
*/
(function($) {
function getPasteEvent() {
var el = document.createElement('input'),
name = 'onpaste';
el.setAttribute(name, '');
return (typeof el[name] === 'function')?'paste':'input';
}
var pasteEventName = getPasteEvent() + ".mask",
ua = navigator.userAgent,
iPhone = /iphone/i.test(ua),
android=/android/i.test(ua),
caretTimeoutId;
$.mask = {
//Predefined character definitions
definitions: {
'9': "[0-9]",
'a': "[A-Za-z]",
'*': "[A-Za-z0-9]"
},
dataName: "rawMaskFn",
placeholder: '_',
};
$.fn.extend({
//Helper Function for Caret positioning
caret: function(begin, end) {
var range;
if (this.length === 0 || this.is(":hidden")) {
return;
}
if (typeof begin == 'number') {
end = (typeof end === 'number') ? end : begin;
return this.each(function() {
if (this.setSelectionRange) {
this.setSelectionRange(begin, end);
} else if (this.createTextRange) {
range = this.createTextRange();
range.collapse(true);
range.moveEnd('character', end);
range.moveStart('character', begin);
range.select();
}
});
} else {
if (this[0].setSelectionRange) {
begin = this[0].selectionStart;
end = this[0].selectionEnd;
} else if (document.selection && document.selection.createRange) {
range = document.selection.createRange();
begin = 0 - range.duplicate().moveStart('character', -100000);
end = begin + range.text.length;
}
return { begin: begin, end: end };
}
},
unmask: function() {
return this.trigger("unmask");
},
mask: function(mask, settings) {
var input,
defs,
tests,
partialPosition,
firstNonMaskPos,
len;
if (!mask && this.length > 0) {
input = $(this[0]);
return input.data($.mask.dataName)();
}
settings = $.extend({
placeholder: $.mask.placeholder, // Load default placeholder
completed: null
}, settings);
defs = $.mask.definitions;
tests = [];
partialPosition = len = mask.length;
firstNonMaskPos = null;
$.each(mask.split(""), function(i, c) {
if (c == '?') {
len--;
partialPosition = i;
} else if (defs[c]) {
tests.push(new RegExp(defs[c]));
if (firstNonMaskPos === null) {
firstNonMaskPos = tests.length - 1;
}
} else {
tests.push(null);
}
});
return this.trigger("unmask").each(function() {
var input = $(this),
buffer = $.map(
mask.split(""),
function(c, i) {
if (c != '?') {
return defs[c] ? settings.placeholder : c;
}
}),
focusText = input.val();
function seekNext(pos) {
while (++pos < len && !tests[pos]);
return pos;
}
function seekPrev(pos) {
while (--pos >= 0 && !tests[pos]);
return pos;
}
function shiftL(begin,end) {
var i,
j;
if (begin<0) {
return;
}
for (i = begin, j = seekNext(end); i < len; i++) {
if (tests[i]) {
if (j < len && tests[i].test(buffer[j])) {
buffer[i] = buffer[j];
buffer[j] = settings.placeholder;
} else {
break;
}
j = seekNext(j);
}
}
writeBuffer();
input.caret(Math.max(firstNonMaskPos, begin));
}
function shiftR(pos) {
var i,
c,
j,
t;
for (i = pos, c = settings.placeholder; i < len; i++) {
if (tests[i]) {
j = seekNext(i);
t = buffer[i];
buffer[i] = c;
if (j < len && tests[j].test(t)) {
c = t;
} else {
break;
}
}
}
}
function keydownEvent(e) {
var k = e.which,
pos,
begin,
end;
//backspace, delete, and escape get special treatment
if (k === 8 || k === 46 || (iPhone && k === 127)) {
pos = input.caret();
begin = pos.begin;
end = pos.end;
if (end - begin === 0) {
begin=k!==46?seekPrev(begin):(end=seekNext(begin-1));
end=k===46?seekNext(end):end;
}
clearBuffer(begin, end);
shiftL(begin, end - 1);
e.preventDefault();
} else if (k == 27) {//escape
input.val(focusText);
input.caret(0, checkVal());
e.preventDefault();
}
}
function keypressEvent(e) {
var k = e.which,
pos = input.caret(),
p,
c,
next;
if (e.ctrlKey || e.altKey || e.metaKey || k < 32) {//Ignore
return;
} else if (k) {
if (pos.end - pos.begin !== 0){
clearBuffer(pos.begin, pos.end);
shiftL(pos.begin, pos.end-1);
}
p = seekNext(pos.begin - 1);
if (p < len) {
c = String.fromCharCode(k);
if (tests[p].test(c)) {
shiftR(p);
buffer[p] = c;
writeBuffer();
next = seekNext(p);
if(android){
setTimeout($.proxy($.fn.caret,input,next),0);
}else{
input.caret(next);
}
if (settings.completed && next >= len) {
settings.completed.call(input);
}
}
}
e.preventDefault();
}
}
function clearBuffer(start, end) {
var i;
for (i = start; i < end && i < len; i++) {
if (tests[i]) {
buffer[i] = settings.placeholder;
}
}
}
function writeBuffer() { input.val(buffer.join('')); }
function checkVal(allow) {
//try to place characters where they belong
var test = input.val(),
lastMatch = -1,
i,
c;
for (i = 0, pos = 0; i < len; i++) {
if (tests[i]) {
buffer[i] = settings.placeholder;
while (pos++ < test.length) {
c = test.charAt(pos - 1);
if (tests[i].test(c)) {
buffer[i] = c;
lastMatch = i;
break;
}
}
if (pos > test.length) {
break;
}
} else if (buffer[i] === test.charAt(pos) && i !== partialPosition) {
pos++;
lastMatch = i;
}
}
if (allow) {
writeBuffer();
} else if (lastMatch + 1 < partialPosition) {
input.val("");
clearBuffer(0, len);
} else {
writeBuffer();
input.val(input.val().substring(0, lastMatch + 1));
}
return (partialPosition ? i : firstNonMaskPos);
}
input.data($.mask.dataName,function(){
return $.map(buffer, function(c, i) {
return tests[i]&&c!=settings.placeholder ? c : null;
}).join('');
});
if (!input.attr("readonly"))
input
.one("unmask", function() {
input
.unbind(".mask")
.removeData($.mask.dataName);
})
.bind("focus.mask", function() {
clearTimeout(caretTimeoutId);
var pos,
moveCaret;
focusText = input.val();
pos = checkVal();
caretTimeoutId = setTimeout(function(){
writeBuffer();
if (pos == mask.length) {
input.caret(0, pos);
} else {
input.caret(pos);
}
}, 10);
})
.bind("blur.mask", function() {
checkVal();
if (input.val() != focusText)
input.change();
})
.bind("keydown.mask", keydownEvent)
.bind("keypress.mask", keypressEvent)
.bind(pasteEventName, function() {
setTimeout(function() {
var pos=checkVal(true);
input.caret(pos);
if (settings.completed && pos == input.val().length)
settings.completed.call(input);
}, 0);
});
checkVal(); //Perform initial check for existing values
});
}
});
})(jQuery);