fix: iPad mouse down detection for physical mouse input (#14515)

* fix: iPad mouse down detection

Signed-off-by: Amirhossein Akhlaghpour <m9.akhlaghpoor@gmail.com>

* fix(ipad): remove redundant check

Signed-off-by: fufesou <linlong1266@gmail.com>

* fix(ipad): Simple refactor

Signed-off-by: fufesou <linlong1266@gmail.com>

---------

Signed-off-by: Amirhossein Akhlaghpour <m9.akhlaghpoor@gmail.com>
Signed-off-by: fufesou <linlong1266@gmail.com>
Co-authored-by: fufesou <linlong1266@gmail.com>
This commit is contained in:
Amirhosein Akhlaghpoor
2026-04-28 07:03:41 +00:00
committed by GitHub
parent ee8cc0c06b
commit 590296b297

View File

@@ -1495,6 +1495,16 @@ class InputModel {
return false;
}
/// iOS may emit a synthesized touch event after a real mouse click.
/// This helper ignores touch-down events that arrive shortly after a mouse down,
/// even when the position is far (e.g., near the top edge).
bool _shouldIgnoreTouchAfterMouse(int nowMs) {
if (!isIOS) return false;
const int kTouchAfterMouseWindowMs = 700;
final dt = nowMs - _lastMouseDownTimeMs;
return dt >= 0 && dt < kTouchAfterMouseWindowMs;
}
void onPointDownImage(PointerDownEvent e) {
debugPrint("onPointDownImage ${e.kind}");
_stopFling = true;
@@ -1507,6 +1517,9 @@ class InputModel {
// Track mouse down events for duplicate detection on iOS.
final nowMs = DateTime.now().millisecondsSinceEpoch;
if (e.kind == ui.PointerDeviceKind.mouse) {
if (!isPhysicalMouse.value) {
isPhysicalMouse.value = true;
}
_lastMouseDownTimeMs = nowMs;
_lastMouseDownPos = e.position;
}
@@ -1516,6 +1529,10 @@ class InputModel {
}
if (e.kind != ui.PointerDeviceKind.mouse) {
// Ignore duplicate touch events that follow a recent mouse click (iOS Magic Mouse issue).
if (isPhysicalMouse.value && _shouldIgnoreTouchAfterMouse(nowMs)) {
return;
}
if (isPhysicalMouse.value) {
isPhysicalMouse.value = false;
}