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fix: iPad mouse down detection for physical mouse input (#14515)
* fix: iPad mouse down detection Signed-off-by: Amirhossein Akhlaghpour <m9.akhlaghpoor@gmail.com> * fix(ipad): remove redundant check Signed-off-by: fufesou <linlong1266@gmail.com> * fix(ipad): Simple refactor Signed-off-by: fufesou <linlong1266@gmail.com> --------- Signed-off-by: Amirhossein Akhlaghpour <m9.akhlaghpoor@gmail.com> Signed-off-by: fufesou <linlong1266@gmail.com> Co-authored-by: fufesou <linlong1266@gmail.com>
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@@ -1495,6 +1495,16 @@ class InputModel {
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return false;
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}
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/// iOS may emit a synthesized touch event after a real mouse click.
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/// This helper ignores touch-down events that arrive shortly after a mouse down,
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/// even when the position is far (e.g., near the top edge).
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bool _shouldIgnoreTouchAfterMouse(int nowMs) {
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if (!isIOS) return false;
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const int kTouchAfterMouseWindowMs = 700;
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final dt = nowMs - _lastMouseDownTimeMs;
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return dt >= 0 && dt < kTouchAfterMouseWindowMs;
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}
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void onPointDownImage(PointerDownEvent e) {
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debugPrint("onPointDownImage ${e.kind}");
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_stopFling = true;
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@@ -1507,6 +1517,9 @@ class InputModel {
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// Track mouse down events for duplicate detection on iOS.
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final nowMs = DateTime.now().millisecondsSinceEpoch;
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if (e.kind == ui.PointerDeviceKind.mouse) {
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if (!isPhysicalMouse.value) {
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isPhysicalMouse.value = true;
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}
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_lastMouseDownTimeMs = nowMs;
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_lastMouseDownPos = e.position;
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}
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@@ -1516,6 +1529,10 @@ class InputModel {
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}
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if (e.kind != ui.PointerDeviceKind.mouse) {
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// Ignore duplicate touch events that follow a recent mouse click (iOS Magic Mouse issue).
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if (isPhysicalMouse.value && _shouldIgnoreTouchAfterMouse(nowMs)) {
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return;
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}
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if (isPhysicalMouse.value) {
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isPhysicalMouse.value = false;
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}
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